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Molthuni Commander

Molthuni Commander CR 6

Source Inner Sea NPC Codex pg. 38
XP 2,400
Human aristocrat 2/cavalier 5
LN Medium humanoid (human)
Init +1; Senses Perception +0

Defense

AC 21, touch 11, flat-footed 20 (+9 armor, +1 Dex, +1 shield)
hp 60 (7 HD; 2d8+5d10+19)
Fort +7, Ref +3, Will +5

Offense

Speed 20 ft.
Melee +1 lance +10/+5 (1d8+4/×3), longsword +9/+4 (1d8+3/19–20)
Ranged heavy crossbow +7 (1d10/19–20)
Special Attacks banner +2/+1, cavalier’s charge, challenge (+5, +2, 2/day)

Statistics

Str 16, Dex 12, Con 14, Int 10, Wis 10, Cha 13
Base Atk +6; CMB +9; CMD 20
Feats Mounted Combat, Ride-By Attack, Shield WallAPG, Skill Focus (Ride), Spirited Charge, Trample
Skills Diplomacy +11, Handle Animal +11, Intimidate +11, Knowledge (nobility) +10, Ride +9 (+15 when riding his bonded mount)
Languages Common
SQ expert trainer +2, mount (horse), order of the lion (lion’s call), tactician (2/day, 5 rounds, standard action)
Combat Gear potion of cure light wounds, potion of eagle’s splendor; Other Gear mwk full plate, mwk light steel shield, +1 lance, heavy crossbow with 20 bolts, longsword, cloak of resistance +1, military saddle, 42 gp

Commander’s Mount

Horse animal companion
N Large animal
Init +2; Senses low-light vision, scent; Perception +1

Defense

AC 21, touch 11, flat-footed 19 (+4 armor, +2 Dex, +6 natural, –1 size)
hp 42 (5d8+20)
Fort +7, Ref +6, Will +2
Defensive Abilities evasion

Offense

Speed 50 ft.
Melee bite +6 (1d4+4), 2 hooves +4 (1d6+2)
Space 10 ft.; Reach 5 ft.

Statistics

Str 19, Dex 14, Con 17, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +8; CMD 20 (24 vs. trip)
Feats Endurance, Light Armor Proficiency, Multiattack, Toughness
Skills Swim +10
SQ combat trained, tricks (attack, come, defend, down, guard, heel, perform, stay)
Gear chain shirt barding

The commanders of the Molthuni military are among the most influential people in that nation. As both Imperial citizens and military officers, they stand at the pinnacle of their rigidly stratified society—the country is run by a military oligarchy, so those seeking political power must go through the military. Molthuni commanders have done just that, and are fiercely loyal to the regime that granted them their high station.

Highly expansionist, Molthune seeks to be a major player in the Inner Sea region. Though the Molthuni consider none of their neighbors allies, only Nirmathas is viewed as weak enough to be vulnerable to conquest. Molthune has been at war with the smaller nation on and off for decades. Molthuni commanders are highly suspicious of any outsiders and those lacking the proper travel papers. Pathfinders and Nirmathi, especially, are considered enemies of the state; if any are discovered, a Molthuni commander and his forces will do what is necessary to remove the threat to the nation.